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Poll: Should players be able to chose to play PvE in PvP rules in effect?
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Should players be able to chose to play PvE in PvP rules in effect?

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Old May 10, 2008, 11:33 AM // 11:33   #21
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Quote:
Originally Posted by snaek
y bother to try to force ur play style onto others?
You don't even have idea what "force on others" means. Such a failure...
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Old May 10, 2008, 11:37 AM // 11:37   #22
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/signed

This would save the little bit of challenge PvE is about to lose.
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Old May 10, 2008, 11:48 AM // 11:48   #23
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Quote:
Originally Posted by snaek
y bother to try to force ur play style onto others?
He's doing no such thing, as it's a toggle. Thefore, those that want to play ez mode will simply not bother toggling PvP mode on.

Did you understand the part about a toggle, and so using it is optional? Nobody is being forced?

And using leetspeak doesn't make you look cool. Try harder.

/signed
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Old May 10, 2008, 02:18 PM // 14:18   #24
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PvP mode?

So the monsters would be at level 20, have no moster skills, proper attributes and controled by players that will be able to choose builds?
XDDD. Strange really strange, XD.

I don't care if you want that of if they add it, as long as it has no special or unique rewards.
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Old May 10, 2008, 02:22 PM // 14:22   #25
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/signed for choice.

I like choice. Choose to use PvE style skills or choose to use PvP style (I H+H most things).

With friends, have a mature discussion which leads to a conclusion through democratic voting.

Works for me.
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Old May 12, 2008, 11:45 AM // 11:45   #26
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Quote:
Originally Posted by MithranArkanere
PvP mode?

So the monsters would be at level 20, have no moster skills, proper attributes and controled by players that will be able to choose builds?
XDDD. Strange really strange, XD.

I don't care if you want that of if they add it, as long as it has no special or unique rewards.
the monsters would be groups of mobs with popular GvsG , HA and TA builds.
obviously it should have unique and special rewards to encourage ppl to play without consumables ,broken pve skills and would require players to undertsand a bit of the dynamics of pvp without the stress of pvp.
maybe an occasional z-key could drop as special reward.
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Old May 12, 2008, 12:04 PM // 12:04   #27
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/signed for PvP aka How-it-should-be-to-the-very-end mode

I'd love to see ursanites QQ "omg how come tank no wrok!?!/1"
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Old May 12, 2008, 12:17 PM // 12:17   #28
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a simply toggle option in your options menu would be better

something along the lines of :

"only use the PvP version of skills"

could be added to the list of things like "disable mouse walking", ... so PvX people that prefer it can play with only one set of skills.
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Old May 12, 2008, 05:48 PM // 17:48   #29
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/Signed. And make/change the HM indicator to show PvP mode was used in screenshots.
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Old May 12, 2008, 09:48 PM // 21:48   #30
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Quote:
Originally Posted by mafia cyborg
and as a reward for vanquishing a pvp mode area (with lets say 10 groups of pvp mobs) u get a zeishen key.
No. No no no. We do not need Zaishen key farming in PvE.

/signed for OP

I like skill changes, even when skills I loved using are made into something I don't like. It makes you be creative, find ways to still do what you did before. Builds change, and it makes the game stay fun. As long as it is an option, and a PUG can discuss which mode they will use, it works great.
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Old May 13, 2008, 05:12 AM // 05:12   #31
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A bump for a very good idea.
Helps to resolve alot of griefs between the warring factions.
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Old May 13, 2008, 09:21 PM // 21:21   #32
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/signed
There's basically no down side to this if it can be done without too much trouble, and the option would be terrific.
Quote:
Originally Posted by MirkoTeran
/Signed. And make/change the HM indicator to show PvP mode was used in screenshots.
Excellent suggestion as well.
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Old Jun 12, 2008, 08:36 AM // 08:36   #33
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/gratutious self bumpage.

The recent furor in riverside has again highlighted the need for seperate modes for the two elements of the community.

Give us back the game we enjoy.
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Old Jun 12, 2008, 02:42 PM // 14:42   #34
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/signed

Sounds fun, and I don't see how it could hurt as long as it's toggle able.
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Old Jun 13, 2008, 01:32 AM // 01:32   #35
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I'm in favor of a "pvp mode" toggle with 2 stipulations:

1. It's for skills only
2. It's player by player, not partywide

As long as those two are met, /signed. It's annoying not being able to test builds based on pvp skills in Great Temple.
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Old Jun 13, 2008, 01:42 AM // 01:42   #36
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/signed. I could find this useful at times, as some areas don't distinguish between modes properly.

I just thought of something: Does the Isle of the Nameless use skills that are set to PvE or PvP? If something like this was implemented, it'd be easier to test in both modes, or something.
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Old Jun 13, 2008, 05:25 AM // 05:25   #37
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/notsigned

seems like wast of time, if you don't want to use pve skills or consumables then don't. if you don't want your teammates useing them tell them, if they don't like it they'll leave, just like what would happen if this new "pvp mode" was put in and they diden't like it. For the people that want the pvp version of a skill then go play pvp.

Last edited by munky; Jun 13, 2008 at 05:38 AM // 05:38..
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Old Jun 13, 2008, 06:34 AM // 06:34   #38
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/Signed x2000
What a brillant idea. I know, unheard of, but good ideas in Sardalaic. Huzzah!
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Old Jun 13, 2008, 06:53 AM // 06:53   #39
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Actually. HM should just be without all the PvE crap to begin with. But that won't happen, neither will this probably. I consider it more likely. /signed.

This would be super hard mode!

Or wait..

Change normal mode to easy mode.
Change hard mode to normal mode.
Make this into hard mode.
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Old Jun 13, 2008, 03:44 PM // 15:44   #40
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It's a good idea for pvx players and could be fun but what if someone in your party doesn't want it, then what happens?
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